Website powered by

Houdini ArchViz Work Samples

Here are samples of some of the recent procedural ArchViz tools I had the pleasure of working on together with the very talented Dennis Brunn from https://mellowmesher.net/shop/. They are still a work in progress, but are already a great benefit to our current workflow.

I learned so much during this project, especially about the integration of Houdini Digital Assets into Unreal Engine and data marshalling between the softwares. It was so helpful working together with another Houdini artist we complemented eachother greatly during this time.

All HDAs already come with efficiently packed UVs, Material IDs and follow art direction and optimization guidelines.

Picture Frame Generator - Allows easy creation of picture frames, on its own or in a pattern. Comes with UVs and Material IDs

Cloth Simulation - A simple but effective cloth simulation tool usable directly in Unreal. We send the collision and simulation meshes to houdini, simulate them and send back the cloth at the desired time frame.

Post It Note Generator - Creates post it notes in a grid like fashion. A separate Substance Designer file controls the color distribution

Blinds Generator - Makes blinds that can be opened, closed, rotated and slightly randomized for added realism

Ivy Generator - Generates an Ivy plant using a path solver. Leaves can be fed with a texture and get generated by Houdini.