I am a Technical Artist with a passion for procedural problem solving using Houdini.
My work: https://linktr.ee/jooleanboolean
As part of Cloud Imperium Games' Planet Environment Art team, I develop Houdini tools for Star Citizen and Squadron 42.
Recently, I had the opportunity to collaborate with SideFX on procedural tools, learning content, and workshops for Project Grot and Project Skylark.
In my free time, I enjoy writing articles that break down projects I've worked on and share core Houdini concepts - as well as building all kinds of tools, from useful to occasionally silly.
Creating and maintaining procedural Houdini Tools that assist 3D Artists in their work as well as offline mesh processing.
I create and maintain procedural tools for 3D artists using Houdini and Substance Designer for Unreal Engine