I had the pleasure of being part of SideFX's latest Tech Demo "Project GROT". This small but meticulously detailed scene was built in just 8 weeks production time by our amazing team consisting of:
https://www.artstation.com/siver
https://www.artstation.com/polybean
https://www.artstation.com/marnschokker
https://www.artstation.com/canbasdogan
This project is also meant to be a learning resource for people looking to get into creating environments with Houdini and Unreal Engine. Check it out here: https://www.sidefx.com/learn-main-menu/tech-demos/project-grot/
My role for this project was creating a tool that turns a rough blockout from Unreal into a detailed ruin with an alien twist. While the tool already does a great job of adding interesting shapes, a lot of the fleshy details were added separately using dedicated Flesh tools that I want to cover in a different post.
Ruins Tool inside Unreal
Ruins Tool inside Houdini
Breakdown of Ruins Tool